How to play:

· Define the initial poblation of organisms and predators, and other statistics.

· Press Start.

· Watch them evolve.

· You can change the time scale in-game.

· You can also change the food per second and the world size (these will have a direct impact in the ecosystem).

· Click on the screen to spawn some predators! (left click -> male,  right click -> female)

· Play with all mentioned till you get a stable ecosystem! Have fun!

Observations:

· More food => more organisms.

· Less food => less organisms => increases hunger resistance

· Large world size => more difficulty findinding food or reproduce=> increases vision range.

· Small world size => easy to find food or reproduce => vision range decreases.

· More predators => Life expectancy decreases.

· Too many predators => total extinction.

· Too few predators and too much food => organism overpopulation.

Color meaning:

· Their color specifies their gender.

· Red  color means hunger.

· The alpha of the color means the remaining life time.

Author comments:

· This simulation is a prototype without any real data or scientific rigor.

· Soon will be added the option to modify the statistics of the organisms and predators (speed, range of vision, hunger, etc).


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorLluís Vinent
GenreSimulation
Made withUnity
Tags2D, Casual, Life Simulation, Minimalist, Relaxing, Unity, Visualization
Average sessionA few minutes
LanguagesEnglish
InputsMouse

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